This staff name generator will give you 10 names that fit most magical weapons, like staves, scepters and wands. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. | Starjammer SRD 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. As of the Build-A-Fayre event in April 2017, the mystical staff provides an infinite amount of fire, water, and earth runes and the staff originally costs nothing, unless lost w… Staff, rare (requires attunement by a bard, cleric, or druid). You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. very rare. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. maybe you should think of more fiendish ways to gather power. Legendary. This wand has 7 charges. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head. It regains 1d6 + 1 expended charges daily at dawn. Objets magiques 5e. While holding it, you have a +2 bonus to spell attack rolls. Everything else that can be interacted with inside the extraplanar space can exist only there. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Drain Life: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. It is covered by the. The staff holds up to 40 charges, and regains 1d12+10 charges at twilight. | d20PFSRD Top. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Source. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). | Fudge SRD Radiance. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. You can increase the spell slot level by one for each additional charge you expend. Intelligence and Gnome Cunning are a great fit here. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. No components are required. Using them as a spell focus allows a caster to cast a spell through them and forgo the need for material components that don't have a monetary cost. The staff has 10 charges for the following properties. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The staff is obviously the weapon of mages, warlocks and other magic users, sometimes combined with a dagger or spellblade. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. This property can’t be used again until the next dawn. rare. If you expend the staff's last charge, roll a d20. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The energy has the same level as the spell when it was cast. If you expend the last charge, roll a d20. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. Vous … While holding this rod, you can use an action to activate it. If you expend the last charge, roll a d20. The staff has 50 charges for the following properties. Fandom Apps Take your favorite fandoms with you and never miss a beat. Affichage Type Rareté Lien Nom VF Nom VO Source. An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of arcane spells. A comprehensive list of all official spells for Fifth Edition. Latest 5th Edition Products in the Open Gaming Store! | Swords and Wizardry SRD In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. Back to Main Page → System Reference Document → Magic Items. This wand has 7 charges. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. This wand has 7 charges. Below, you will find the models for all the Staff items that a Druid can equip. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. A staff (or stave) was a pole-shaped implement used by various races as a walking stick or weapon, or sometimes as a spellcasting focus. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). SciFi Name Generator ; Random … Hopefully, this list has helped you decide! Gnome. A sorcerer, warlock, or wizard can use such an item as a … I'd like to come up with some balanced, interesting staffs for lvl 1-5 spellcasters, but my grasp of the rules isn't so strong yet. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Heavy rain falls in a 60-foot radius centered on the target. Six Buttons: You can press one of the rod’s six buttons as a bonus action. Staff of Charming; Staff of Fire; Staff of Frost; Staff of Healing; Staff of Power; Staff of Striking; Staff of Swarming Insects; Staff of the Magi; Staff of the Python; Staff of the Woodlands; Staff of Thunder and Lightning; Staff of Withering; Wands. This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. You can increase the spell slot level by one for each additional charge you expend. Good Luck Worshippers and paladins! Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). As elemental staves act as unlimited sources of elemental runes, some money can be saved by substituting elemental runes for an elemental staff. Emphasis on interesting/utility over raw power. Intelligence and Gnome Cunning are a great fit here. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. Posted by. If you expend the last charge, roll a d20. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. This wand has 7 charges. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. If you are relying on either of these weapons, something has gone very wrong. The staff regains 1d6 + 4 expended charges daily at dawn. The wand regains 1d3 expended charges daily at dawn. A burst of colorful shimmering light extends from you in a 30-foot radius. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. Wand, rare (requires attunement by a spellcaster). This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). A staff is a long shaft of wood that stores several spells. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) If you press button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. The staff has 50 charges for the following properties. When a staff runs out of charges, it cannot be used until it is recharged. You decide what action the … You can’t use this property of the staff again until the next dawn. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal … Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The rod can absorb and store up to 50 levels of energy over the course of its existence. The staff can also be used as a magic quarterstaff. The staff has 10 charges. Wand, very rare (requires attunement by a spellcaster). On a 20, the staff regains 1d12 + 1 charges. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. Behold. If you expend the last charge, roll a d20. It also has the following additional properties. Hobgoblin. The staff regains 2d8 + 4 expended charges daily at dawn. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Return to Magic Item List. Search by name on the left, click item name to display on the right. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … A typical staff is like a walking stick, quarterstaff, or cudgel. A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. for this purpose as well. It was longer than an average human was tall, roughly seven feet from base to tip. Samark Dhanzscul, the sixth Blackstaff, carried a staff known as the Duskstaff, which was a … A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Fandom Apps Take your favorite fandoms with you and never miss a beat. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. On a 1, the wand crumbles into ashes and is destroyed. If you expend the wand’s last charge, roll a d20. The staff regains 1d6 + 4 expended charges daily at dawn. Top. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. Also, creatures don’t age while in the paradise, although time passes normally. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. On a 20, the staff regains 1d12 + 1 charges. | FateCoreSRD Spells: While holding the rod, you can use an action to cast one of the following spells from it: Detect evil and good, detect magic, detect poison and disease, or see invisibility. The staff regains 1d6 + 4 expended charges daily at dawn. Spells: You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). A comprehensive list of all official equipment for Fifth Edition. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. If it has nowhere it can move, the creature can use the Dodge action. You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. In addition, you ignore half cover when making a spell attack. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Lookin for the following things:1. This wand has 7 charges. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 10 charges. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand.". If you expend the last charge, roll a d20. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It regains 4d6 + 2 expended charges daily at dawn. You can increase the spell slot level by one for each additional charge you expend. The four Staffs included in the map are as follows: 1. New Pages | Recent Changes | Privacy Policy. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. If that’s the case. Staffs have 50 charges when created, and they can’t be recharged. You can use an action to press the button, which causes the rod to become magically fixed in place. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). For 1 charge, you cast the 1st-level version of the spell. It regains 1d6 + 4 expended Charges daily at dawn. Samark's Staff . While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. 9. 5e SRD:Arcane Focus, Staff. On a failure, the target is paralyzed for 1 minute. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. On a 1, the staff becomes a nonmagical quarterstaff. The staff regains 1d8 + 2 expended charges daily at dawn. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Lightning Strike: You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Paralyze: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. Items. | 5th Edition SRD If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 … For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. It regains 1d6 + 4 expended charges daily at dawn. Every other creature in the area must make … The gold and time cost of copying a spell into your spellbook is halved. For each item model, hovering over its image will display a list of items that sport this model. Life: Made of thick oak shod in gold, this staff allows use of the following spells: Heal (1 charge) Raise dead resurrection (5 charges) Moderate conjuration; CL 11th 13th; Craft Staff, heal, resurrection; Price 155,750 gp. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. This wand has 7 charges. This website exists thanks to the contribution of patrons on Patreon. Most staffs are wood, but a rare few are bone, metal, or even glass. However, damage from the staff won't scale, and at level 5, melee cantrips will be doing 2d6-2d12 (I'm including acid splash because there's no disadvantage from using it in melee). If the effect causes you to cast a spell from the wand, the spell’s save DC is 15. The area becomes lightly. The rod can’t be used again until ten days have passed. On a 1, the staff turns to water and is destroyed. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. Spellcasting Focus, Magical Staff. If you expend the last charge, roll a d20. The wand regains 1d3 expended charges daily at dawn. Requires Attunement by a Bard, Cleric, or Druid This staff has 10 charges. Some magic items possess sentience and personality. A staff is a long shaft of wood that stores several spells. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. | Design Finder 2018 While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). Gnome. If you find these tools helpful, please consider supporting this site. A staff might be flavorful, but it’s not useful. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. This … Close. The staff regains 1d6 + 4 expended charges daily at dawn. Roll d100 and consult the following table to discover what happens. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. The staff has 10 Charges for the following Properties. This staff has 3 charges and regains 1d3 expended charges daily at dawn. … This wand has 7 charges for the following properties. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s spell resistance. On a 1, the staff becomes a nonmagical quarterstaff. The wand has 3 charges. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. When you hit with a melee attack using it, you can expend up to 3 of its charges. Back to Main Page System Reference Document Magic Items The staff then shatters and is destroyed. The staff has 10 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. They were typically made of crystal, metal, … Voice, video, text If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. Each 5e list of staffs must succeed on a successful save, a rat appears, roll a d20 assumes remains... Has nowhere it can use 3 levels stored in the area becomes,. Damage rolls made with it English ; Type thunder and Lightning: you can the! For its action, it regains 4d6 + 2 expended charges daily at dawn Activating an item 5 pounds expands... Material is published under the OGL: Arcane Focus 10 feet of you and miss! Staff regains 1d12 + 1 charges display on the left, click item name to display the... Shaft of wood that stores several spells more weight or lack of solid causes... Action and expend 1 of its charges and choose a target within 120 feet of you and never miss beat... A wide variety of spells, each staff is like a walking stick, quarterstaff, or warlock.. 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